Process And Apparatus For Anger And Behavior Management

ABSTRACT

A method is performed to manage a secondary emotion such as anger, allowing the user to choose their behavior in response to the primary emotion thereby managing their behavior. The user turns on a figurine which plays back a message which invites the user to complete the process. The user names and records on a note the primary emotion being experienced. Then, the user claims this primary emotion as being responsible for the anger and records this on the note. Then, the user deposits this note into a figurine that disposes the note. This last step, by disposing the note, symbolically releases the anger, which helps the user manage anger and reminds the user of their power to choose their response to feelings of anger. The apparatus comprises a figurine containing, in one embodiment, a voice module to play back a message and a paper shredder to dispose the note.

FIELD OF THE INVENTION

The disclosure herein relates generally to a process and apparatus foruse in behavior management, particularly for use in anger management.

BACKGROUND

Anger, and its related outcomes, has a number of costly societalcon-sequences. In the US alone, about 3 million people are in prison, onparole, or on probation. Half of these people were involved in violentcrimes. In such cases, anger was often a factor. Pharmaceuticaltherapies, counseling, and other modalities have been employed toaddress such behavioral issues.

An apparatus developed by Dara-Abrams (U.S. Pat. No. 4,900,256) helpschildren resolve emotional conflicts with an apparatus and method havingprogrammed psychological exercises. The apparatus and method is used byselecting programmed psychological exercises by manipulating actuatingdevices in the apparatus, listening to programmed exercises, andcarrying out specified activities in the manner directed by instructionsand sound effects provided by the apparatus.

The personal therapeutic device and method (Kirschenbaum, Kramer andSmith; U.S. Pat. No. 5,217,379) takes a different tack. This deviceplays back to its user a recorded message having a semantic contentrelating to modifying certain behaviors of the user. The playback mayoccur at intervals random or regular, either in response to programmingof the device, or to remote actuation by the user's therapist,counselor, or any other individual involved in the user's behaviormodification process.

A device developed by Rose (U.S. Pat. No. 6,595,779) relates to behaviormodification and the like in human subjects, and particularly, but notexclusively, to performance enhancement. The invention provides a devicecomprising control means operable, in use, to monitor a recorded messagebeing played to a human subject, and actuator means operable to providea perceptible stimulation to the human subject, the control means beingfurther operable, at least selectively, to activate the actuator meansat a predetermined point or points in the message. The invention seeksto provide apparatus which facilitates behavior modification.

Wilson (U.S. patent application Ser. No. 12/006,553) developed aself-implementable method for promoting a positive personal emotionalcondition in response to certain contra-stimuli. The methodologyfeatures promoting a positive personal emotional condition. Inparticular, it features such “promoting” activity employing the stepsof: (a) choosing a readily repeatable, “normal-delivery-pace” messagepattern, such as (1) a sound message pattern, (2) a visual messagepattern, (3) a tactile message pattern, or (4) another suitable form ofemployable message pattern; (b) associating the chosen message patternpositively with an internalized practice of implementing the mentionedpositive-emotional-condition promoting activity; (c) storing the chosenmessage pattern in at least one, selected, personally-proximate andsuitable storage medium; and (d), on the occurrence of a definedcontra-stimulus category, or the occurrences each of different, defined,contra-stimulus categories, deploying (for example, playing out, orotherwise presenting), from the selected storage medium, at least onepersonally engaging, “normal-delivery-pace” occurrence of the relevantstored message pattern so as to invoke the mentioned, associated,internalized, positive-emotional-condition promoting-activity practice.

SUMMARY

Disclosed herein is a method and apparatus for anger and behaviormanagement. A note provides for areas for naming a primary emotion, forclaiming a behavior and, optionally, for instructions. A figurine havingan interface which includes a switch knob, a receptacle and a lid.Associated with the figurine is a power supply, switch, controller,receptacle sensor, disposer and announcement module.

According to one aspect of the invention, there is provided a method inwhich the user starts the figurine to play back an announcement, namesthe primary emotion on the note, claims the secondary emotion on thenote and disposes the note in the figurine thereby symbolicallyreleasing the secondary emotion such as anger and reminding the user oftheir power to choose their behavior thereby manage both their secondaryemotion and behavior. According to another aspect of the invention,there is provided a method in which the user names the primary emotionon the note, claims the secondary emotion on the note, starts thefigurine to play back an announcement and disposes the note in thefigurine thereby symbolically releasing the secondary emotion such asanger and reminding the user of their power to choose their behaviorthereby manage both their secondary emotion and behavior. The figurineand its components maybe icons and processes that are controlled by aprocess on a memory device.

The construction and method of operation of the invention, however,together with additional objectives and advantages thereof will be bestunderstood from the following description of specific embodiments whenread in connection with the accompanying drawings.

BRIEF DESCRIPTION OF DRAWINGS Figures

FIG. 1. Illustrates the perspective view of one embodiment of thefigurine.

FIG. 2. Illustrates the schematic of the figurine.

FIG. 3. Illustrates an embodiment of the note.

FIG. 4. Illustrates the flow chart of the method.

BRIEF DESCRIPTION OF DRAWINGS Reference Numerals

-   -   105 Figurine    -   110 Note receptacle    -   120 Switch knob    -   130 Lid    -   210 Power supply    -   220 Switch    -   230 Receptacle sensor    -   240 Controller    -   250 Announcement module    -   260 Disposer    -   310 Anger pad    -   320 User instructions    -   330 Name it    -   335 Area to record the name it step.    -   340 Claim it.    -   350 Area to record the claim it step.    -   360 Third step, let it go.    -   370 User instruction to repeat the three steps.    -   410 Start.    -   415 Optionally turn on figurine.    -   420 Name it.    -   430 Claim it.    -   435 Turn on figurine if not yet on.    -   440 Dispose it.    -   450 Repeat.

Nomenclature

Specific examples of components and arrangements are described below tosimplify the present disclosure. These are, of course, merely examplesand are not intended to be limiting. In addition, the present disclosuremay repeat reference numerals and/or letters in the various examples.This repetition is for the purpose of simplicity and clarity and doesnot in itself dictate a relationship between the various embodimentsand/or configurations discussed.

Read this application with the following terms and phrases in their mostgeneral form. These definitions are provided to facilitate a clearunderstanding of the present invention. The general meaning of each ofthese terms or phrases is illustrative, and not in any way limiting.

The term “disposer” (260) generally refers but is not limited to adevice capable of disposing a note. The disposer disposes the note afterreceiving it by shredding, burning, crushing or otherwise destroying thenote. In such case wherein the note is a file stored in a memory device,the disposer would submit the file to the recycle bin. The term “recyclebin” represents a directory on a memory device where deleted files aretemporarily stored. The term “icon” generally refers but is not limitedto a graphical icon on a memory device.

The term “announcement module” (250) generally refers but is not limitedto a device that stores and plays a pre-recorded announcement. Theannouncement module may be a solid state voice module, a tape recorder,CD player, memory device or other device. The announcement module canmake a recording of an audible message or other indicia or receive themessage from a CD tape or other storage means. The announcement modulecan also receive a message through a wired connection such as a USB orwireless such as WiFi. Messages can be stored on tape, CD, a memorydevice or other storage menas in or associated with the announcementmodule.

The term “announcement” generally refers to an indicia. This indicia maybe an audible message that instructs the user to place notes into thenote receptacle (110). The announcement could also be visual, tactile,or other indicia. In an embodiment, the announcement invites the user tosymbolically feed their anger or other secondary emotion to the figurineby placing a note into the note receptacle.

The term “controller” (240) generally refers but is not limited to adevice that collects and processes input from the switch and receptaclesensor. The controller can be a memory device or an electromechanicaldevice or some combination thereof. The controller, switch andreceptacle sensor may be interconnected.

The term “receptacle sensor” (230) generally refers but is not limitedto a device that sensors the presence of a note within the notereceptacle (110). The receptacle sensor may be a process on a memorydevice.

The term “switch” (220) generally refers but is not limited to a devicethat turns the figurine on or off. The switch also may have other statesbesides on and off, including a setting for automatic operation in whichthe disposer is turned on when the receptacle sensor detects thepresence of a note. The switch may be a process on a memory device.

The term “power supply” (210) generally refers but is not limited to adevice that receives power from a power source such as batteries,wiring, a cable such as USB or an AC outlet, and provides this power tothe figurine. In an embodiment, the figurine may be an icon, in whichcase the power supply would be power supply for the memory device.

The term “note receptacle” (110) generally refers but is not limited toa device that accepts notes for entry into the disposer. A receptaclesensor may be associated with the note receptacle. The note receptaclemay be the opening to a paper shredder. In another embodiment, thefigurine may be an icon having a note receptacle icon that behaves as anote receptacle such that files on a memory device may be dragged anddropped on to the note receptacle icon.

The term “switch knob” (120) generally refers but is not limited to ahandle that protrudes from the switch. By moving the switch knob, userscan change the state of the switch (220). In another embodiment, thefigurine may be an icon having a switch knob icon that behaves as aswitch knob such that by interacting with the switch knob icon, userscan change the state of the switch.

The term “lid” (130) generally refers but is not limited to an objectthat covers an opening in the figurine. The lid can be removed to accessto the components within the figurine to, for example, discard thedisposed notes or change batteries. In another embodiment, the figurinemay be an icon having a lid icon that behaves as a lid such that byinteracting with the lid icon, users can purge the notes in the recyclebin or trash can if they have not yet been purged wherein purging a filefrees up space on a memory device such as a hard disk that had beenoccupied by the note.

The term “figurine” (105 generally refers but is not limited to anobject with a portion containing a note receptacle (110), a switch knob(120), a lid (130), a disposer (260), a announcement module (250), apower supply (210), a switch (220), a receptacle sensor (230) and acontroller (240). Another portion of the figurine receives the disposednotes. The figurine (105) shown in FIG. 1 is an example of oneembodiment of a figurine. In another embodiment, the figurine may be anicon. In such case where the figurine is an icon on the display of amemory device, the portion that receives the disposed notes is the trashcan or recycle bin of a memory device; the note receptacle, switch knob,and lid would be icons associated with the figurine icon; and thedisposer, announcement module, switch, receptacle sensor, and controllerwould be processes run by the memory device.

The term “disposer off signal” generally refers but is not limited to asignal that turns off the disposer. In another embodiment, the figurinemay be an icon, the disposer off signal may be generated once the notehas been sent to the trash can or recycle bin. The term “disposer onsignal” generally refers but is not limited to a signal that turns onthe disposer. The term “announcement signal” generally refers but is notlimited to a signal that starts the announcement module therebypermitting the announcement module to play the announcement. The term“turn on figurine” generally refers but is not limited a signal togenerate announcement signal then either generating a disposer on signalor generating disposer on signal if the receptacle sensor senses a notein the receptacle.

The term “anger pad” (310) generally refers but is not limited to arepresentation of a note. The term “note” generally refers but is notlimited to media on which a user can name it and claim it. The anger padmay be a sheet of paper as shown in FIG. 3. In another embodiment, inwhich figurine may be an icon associated with a memory device, the notemay be a file stored on a memory device.

The term “name it” (420) generally refers but is not limited to theprocess whereby a user records the primary emotion and other causalfactors which are eliciting the secondary emotion. The term “primaryemotion” generally refers but is not limited to emotions such as hurt,frustration and fear, that lead to a secondary emotion. The term“secondary emotion” generally refers but is not limited to an emotionsuch as anger, that is a result of a primary emotion. The term “claimit” (430) generally refers but is not limited to the process whereby auser records the assertion for the events and reasons that have causedthe secondary emotion and in doing so claiming that the responsibilityfor the relationship between the secondary emotion and primary emotionmaking the user aware of his power to choose his actions andconsequently manage his behavior. The term “behavior” generally refersto an action or reaction of the user in response to stimuli such assecondary emotions. The term “dispose it” (440) generally refers but isnot limited to the process of disposing the note to symbolically releasethe secondary emotion such as in releasing the anger felt by the user.

DESCRIPTION OF INVENTION

Secondary emotions are a response to primary emotions. The acts of nameit, claim it and dispose it, remind the user of the user's power tochoose a response and thereby to manage their secondary emotion andbehavior. When prompted by an announcement from the figurine, the userperforms the name it, claim it, and dispose it process. These stepstaken together, help the user manage their behavior.

The apparatus of the present invention consists of a figurine (105) asshown in FIG. 1 and a note (310) as shown in FIG. 3. The figurine whichmay be of any likeness is broadly denoted by numeral (105) includes anote receptacle (110), switch knob (120) and lid (130). The notereceptacle receives notes for disposal by a disposer (260) as shown inFIG. 2. The switch knob operates the switch (220) and is used to turn onthe system. Disposed notes are collected in a portion of the figurineor, where the figurine is an icon, disposed notes are transferred to.Through interaction with the lid, the disposed notes can be dumped outof the figurine or, where the figurine is an icon, the disposed notescan be emptied from the trash can or recycle bin. In such case that thefigurine is a physical object, removal of the lid also provides accessto batteries that may be present in the power supply (210). Associatedwith the note receptacle (110) is a receptacle sensor (230).

The note (310) includes the general instructions (320). The first step(330) of the process is shown wherein the user performs the name itprocess recording their primary emotion in the area provided (335). Thesecond step (340) of the process is shown wherein the user performs theclaim it process recording their secondary emotion in the area provided(350), the secondary emotion, in this example, is anger. The third step(360) of the process is shown wherein the user performs the dispose itprocess where in the user disposes the note thereby symbolicallyreleasing the secondary emotion, reminding the user of the user's powerto choose a response and thereby to manage their secondary emotion andbehavior. A final instruction (370) informs the user to repeat the stepsas often as desired with written variations of the user's issues.

The method as shown in FIG. 4, for the sake of clarity, progresses fromthe start block 410. At block 415, the user optionally turns on theFigurine. At block 420, the user performs the name it process. At block430, the user performs the claim it process. At block 435, the userturns on the figurine if it is not already on. At block 440, the userperforms the dispose it process thereby symbolically releasing theassociated secondary emotion and reminding the user of the user's powerto choose a response and thereby to manage their secondary emotion andbehavior. At block 450, the user may decide to repeat steps illustratedby blocks 420, 430, and 440.

In an embodiment, the figurine is an object shaped like a frog (105).The disposer is a paper shredder located in a portion of the figurine.The announcement module is a voice module from AGC Sound. Theannouncement is the following audible message “Give me your anger, feedme, feed me, feed me”, played at least once. The note is as described inFIG. 3 and is denoted an Anger Pad. The user turns on the figurine withswitch knob (120) which causes play back of the announcement. The userperforms the name it process (330) recording the primary emotion on theanger pad in the space provided (335). The user performs the claim itprocess (340) recording the secondary emotion on the anger pad in thespace provided (350). The user performs the dispose it process byplacing the note into the note receptacle (110) which allows thereceptacle sensor to sense the presence of the note and generatedisposer on signal. The disposer turns on and shreds the note. In oneembodiment, the shredder is left running until the user turns off thefigurine with the switch knob. In another embodiment, the disposer turnsoff when the receptacle sensor detects the absence of a note, and on inthe presence of a note. In another embodiment, the announcement isplayed again after the disposer turns off when the receptacle sensordetects the absence of a note. The user releases their anger byshredding the note and symbolically getting rid of it reminding the userof the user's power to choose a response and thereby to manage theirsecondary emotion and behavior. The figurine can be emptied of shreddednotes by removing the lid (130) and dumping them out. Batteries withinthe figurine can be accessed via removal of the lid.

In an embodiment, the figurine is an object shaped like a frog (105).The disposer is a paper shredder located in a portion of the figurine.The announcement module is a voice module from AGC Sound. Theannouncement is the following audible message “Give me your anger, feedme, feed me, feed me”, played at least once. The note is a described inFIG. 3 and is denoted an Anger Pad. The user performs the name itprocess (330) recording the primary emotion on the anger pad in thespace provided (335). The user performs the claim it process (340)recording the secondary emotion on the anger pad in the space provided(335). The user performs the claim it process (340) recording thesecondary emotion on the anger pad in the space provided (350). The userturns on the figurine with switch knob (120) which causes play back ofthe announcement. The user performs the dispose it process by placingthe note into the note receptacle (110) which allows the receptaclesensor to sense the presence of the note and generate disposer onsignal. The disposer turns on and shreds the note. In one embodiment,the shredder is left running until the user turns off the figurine withthe switch knob. In an embodiment, the disposer turns off when thereceptacle sensor shredder is left running until the user turns off thefigurine with the switch knob. In another embodiment, the disposer turnsoff when the receptacle sensor detects the absence of a note. The userreleases their anger by shredding the note and symbolically getting ridof it. The figurine can be emptied of shredded notes by removing the lid(130) and dumping them out. Batteries within the figurine can beaccessed via removal of the lid.

According to another embodiment, the figurine is an icon shaped like afrog (105) on a display screen of a memory device. The disposer is aprocess on a memory device that sends disposed files to the recycle bin.The announcement module is a process on a memory device that playsaudible messages. The announcement is the following audible message“Give me your anger, feed me, feed me, feed me”, played at least once.The note is a file on a memory device as described in FIG. 3 and isdenoted an Anger Pad. The user turns on the figurine with switch knobicon (120) which causes play back of the announcement. The user namesthe primary emotion (330) and records it in the anger pad (335). Theuser then claims the reason for the behavior, such as anger, by statingand recording (350) that the anger is due to the primary emotion andrelated causes. The user then places the note into the note receptacleicon (110) by dragging the note and dropping it onto the note receptacleicon which allows the receptacle sensor to sense the presence of thenote and generate disposer on signal. The disposer turns on and disposesthe note. The user releases their anger by disposing the note andsymbolically getting rid of it. The figurine can be emptied of shreddednotes by interacting the lid icon (130) to purge the recycle bin or byother means to purge the recycle bin.

According to another embodiment, the figurine is an icon shaped like afrog (105) on a display screen on a memory device. The disposer is aprocess on a memory device that sends disposed files to the recycle bin.The announcement module is a process on a memory device that playsaudible messages. The announcement is the following audible message“Give me your anger, feed me, feed me, feed me”, played at least once.The note is a file on a memory device as described in FIG. 3 and isdenoted an Anger Pad. The user turns on the figurine with switch knobicon (120) which causes play back of the announcement. The user performsthe name it process (330) recording the primary emotion on the anger padin the space provided (335). The user performs the claim it process(340) recording the secondary emotion on the anger pad in the spaceprovided (350). The user then places the note into the note receptacleicon (110) by dragging the note and dropping it onto the note receptacleicon which allows the receptacle sensor to sense the presence of thenote, generate announcement signal wherein an announcement is played,and generate disposer on signal. The disposer turns on and disposes thenote. The user releases their anger by disposing the note andsymbolically getting rid of it reminding the user of the user's power tochoose a response and thereby to manage their secondary emotion andbehavior. The figurine can be emptied of shredded notes by interactingthe lid icon (130) to purge the recycle bin or by other means to purgethe recycle bin.

References in the specification to “one embodiment”, “an embodiment”,“an example embodiment”, etc., indicate that the embodiment describedmay include a particular feature, structure or characteristic, but everyembodiment may not necessarily include the particular feature, structureor characteristic. Moreover, such phrases are not necessarily referringto the same embodiment. Further, when a particular feature, structure orcharacteristic is described in connection with an embodiment, it issubmitted that it is within the knowledge of one of ordinary skill inthe art to effect such feature, structure or characteristic inconnection with other embodiments whether or not explicitly described.Parts of the description are presented using terminology commonlyemployed by those of ordinary skill in the art to convey the substanceof their work to others of ordinary skill in the art.

The above illustration provides for many different embodiments orembodiments for implementing different features of the invention.Specific embodiments of components and processes are described to helpclarify the invention. These are, of course, merely embodiments and arenot intended to limit the invention from that described in the claims.

Although the invention is illustrated and described herein as embodiedin one or more specific examples, it is nevertheless not intended to belimited to the details shown, since various modifications and structuralchanges may be made therein without departing from the spirit of theinvention and within the scope and range of equivalents of the claims.Accordingly, it is appropriate that the appended claims be construedbroadly and in a manner consistent with the scope of the invention, asset forth in the following claims.

All publications and patent applications cited in this specification areherein incorporated by reference as if each individual publication orpatent application were specifically and individually indicated to beincorporated by reference.

APPENDIX A. REFERENCES

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What is claimed is:
 1. A method for anger and behavior managementcomprising: playing back an announcement, performing name it; performingclaim it; and performing dispose it whereby the method reminds that, bytaking responsibility for these emotions, a user has the power to choosea response and thereby to manage their secondary emotion and behavior.2. The method of claim 1, wherein the secondary emotion being claimed isanger.
 3. The method of claim 1, wherein the announcement is “Give meyour anger, feed me, feed me, feed me”.
 4. The method of claim 1,wherein the disposer is a paper shredder.
 5. A method for anger andbehavior management comprising: performing name it; performing claim it;playing back an announcement; and performing dispose it whereby themethod reminds that, by taking Responsibility for these emotions, theuser has the power to choose a response and thereby to manage theirsecondary emotion and behavior.
 6. The method of claim 5, wherein thesecondary emotion being claimed is anger.
 7. The method of claim 5,wherein the announcement is “Give me your anger, feed me, feed me, feedme”.
 8. The method of claim 5, wherein a disposer is a paper shredder.9. A note wherein a naming is recorded and a claiming is recorded. 10.The note as set forth in claim 9 wherein the note is comprised of paper.11. The note as set forth in claim 9 wherein the note is comprised of anicon.
 12. An apparatus for disposing the note comprising a figurinecontaining a disposer, a power supply, a switch, a switch knob, acontroller, a note receptacle, a lid and an announcement module.
 13. Anapparatus as set forth in claim 12 wherein said announcement module is avoice module.
 14. An apparatus as set forth in claim 12 wherein saiddisposer is a paper shredder.
 15. An apparatus as set forth in claim 12wherein said apparatus is a memory device.